It is true. I am the Slayer of Bad Design and Hero of the Ad World. I have reigned victorious in the halls of Outdoor Print Advertising as well as all levels of traditional print. Many of my billboards have passed the test of time and lived years through the bleaching rays of the sun to continue to display my work. My designs have graced millions of impressions across the land of the Americans, even breaking through the northern border to our Canadian neighbors.


I have sampled the fabled life of the video game industry from humbled beginnings as a QA Tester to emerge like a great Phoenix as a User Interface Artist. This feat catapulted my work to be enjoyed in millions of households by citizens young and old. Knowing my designs have been exposed to so many, it warms my heart seeing that I have been able to reach the masses on a near global scale.


Currently I am working in the land of wine grapes at a leading PR & Marketing Firm in Northern San Luis Obispo County. I oversee creative as well as single handedly design everything graphical that fires out of our office. Not many are capable of achieving the duties of multiple talented people, but I see it as a challenge that I surpassed quite easily due to my lightning agility with the Creative Suites. Residing here leaves me balancing a dual residence in the land of Southern California. My current life goal is to reunite permanently with my love as well as my plethora of comrades in the land where my career began.


My career has only begun to shine. I shall not rest until my work can be enjoyed by all!

My Work
  • Full Throttle FULL THROTTLE This is an embellished billboard I helped conceptualize with Coca Cola and Mother NY. My involvement in the project consisted of deciding on using large 3D fabricated pipes with fog machines inside, the final art layout, and the production management from beginning to end of the life of the campaign.

    Software Utilized: Photoshop, Illustrator & Quark
    Created: 2004
  • Outback Steakhouse OUTBACK This is a full bus wrap I did for Outback Steakhouse. I had full creative control and worked with the vendor to ensure the graphics would be visible. Two of these were created, both located in Canada.

    Software Utilized: Photoshop Illustrator
    Created: 2006
  • Dunkin Donuts DUNKIN DONUTS I designed this 20 x 60 ft billboard based off of assets provided by Hill Holliday when I was tasked to redesign their current news media creative into outdoor media. This NYC board's location is beautifully placed at eye level of the target audience. I was also responsible for the print production.

    Software Utilized: Quark, Illustrator and Photoshop
    Created: 2005
  • Twin Cities Community Hospital TWIN CITIES Here are a couple of newsprint ads I designed for Twin Cities Community Hospital in Templeton, CA. I rebranded the hospital's design for adveretising and contribute to the message of their campaigns. The ad on the left is for a shoulder injury seminar while the right one is an advertisement directing the target audience to download the new mobile app that features a live ER Wait timer for the hospital.

    Software Utilized: Photoshop and Illustrator
    Created: 2011
  • Logos LOGOS The Arro Autogas logo is a new company brand I helped develop with Delta Liquid Energy for their new propane autogas division. The Medical Arts Center logo is a brand new state of the art medical facility in Templeton, CA. The El Camino Properties logo is one I created for a real estate brokerage in Paso Robles, CA. It utilizes a El Camino Real bell seen along the old Mission trails of California.

    Software Utilized: Illustrator
    Created: 2002 and 2011
  • Flash Website FLASH WEBSITE This is cantudesigns.net ver 2.0. It was completely built in flash and actionscript. It incorporated a built in music player, loading bar and navigational dropdown menu. Since flash dropped mobile support and the fact that it is a resource hog to user's computers, I decided to shift cantudesigns into the CSS and html5 realm, hence what you see now. To see what version 2.0 evolved from, check out ver 1.0.

    Software Utilized: Illustrator, Photoshop and Flash
    Created: 2009
  • James Bond Quantum of Solace UI BOND SHELL UI This is an image of the Press Start screen of the Quantum of Solace Video Game. My contributions to the UI (User Interface) included creating various assets for the main menu, credits screen, pause menu and legal screen.

    Game: 007: Quantum of Solace
    Studio: Treyarch
    Year: 2008
  • James Bond Quantum of Solace In Game UI BOND INGAME UI This is an image of the in game UI of the Quantum of Solace Video Game. My contributions to the in game UI included creating a compass indicator, weapon reticles, over 300 weapon state icons, maps, health bars and various other HUD (Heads Up Display) elements. Check out a gameplay video here

    Game: 007: Quantum of Solace
    Studio: Treyarch
    Year: 2008
  • James Bond Quantum of Solace Icons BOND ICONS Shown is a small sample of the achievement icons of the Quantum of Solace Video Game. I created countless iterations of the XBOX and PS3 Achievement Icons during the life of the project. Each were hand drawn and went through Activision's legal and Danjaq's (James Bond license holder) approval processes. Over 70 are used in the game.

    Game: 007: Quantum of Solace
    Studio: Treyarch
    Year: 2008
  • Darksiders UI DARKSIDERS Shown is a mockup HUD I created for Relic Entertainment as an art test to join the Darksiders development team. I created an ingame HUD and pause menu using the creative direction of the "look and feel" of the popular Blizzard Entertainment "Diablo" franchise.

    Game: Darksiders
    Studio: Relic Entertainment
    Year: 2008
  • The Incredibles UI INCREDIBLES Shown are a handful of mockup life bar HUDs I created for Heavy Iron Studios as an art test to join their development team. I created health bar HUDs for Mr. Incredible and Frozone in different states as well as a Mission End Screen and Pause Menu.

    Game: The Incredibles
    Studio: Heavy Iron Studios
    Year: 2008
  • Deathrace Car Game UI CAR GAME Created a mockup UI for a bird'd eye view car game. Includes HUD elements, mission success and mission failure screen. See it in action here

    Game: Car Game Sample
    Studio: Idol Minds
    Year: 2010
  • Illustrations ILLUSTRATIONS Although my traditional pencil skills would never grace the pages of a Marvel Comic Book, I have a solid foundation to render whatever is presented before me as well as visually communicate ideas. The drawing on the left is a rendering I created of the goddess Venus as depicted in the painting "The Birth of Venus" by Sandro Botticelli. The character on the right is an example of my rendering a character in the "DC Animated Universe" style.

    Year: 2010 and 2011
  • Coke Full Throttle
  • Outback Steakhouse
  • Dunkin Donuts
  • Twin Cities
  • Logos
  • Flash Site
  • Bond Shell UI
  • Bond Ingame UI
  • Bond Achievement Icons
  • Darkstalkers
  • Incredibles
  • Car Game
  • Illustrations
My Credentials
Statement of Purpose
OCT 2010-PRSNT [LEAD GRAPHIC & WEB DESIGNER]
AR & CO PR & MARKETING_Paso Robles, CA [arandcompany.com]

APR 2009-NOV 2009 [QA DESIGN TESTER]
Pandemic Studios_Brentwood, CA [pandemicstudios.com]

JAN 2008-NOV 2008 [JR. UI ARTIST & PRODUCTION TESTER]
Treyarch_Santa Monica, CA [treyarch.com]

FEB 2007-DEC 2007 [QA TESTER]
Electronic Arts LA_Playa Vista, CA [ea.com]

JAN 2004-OCT 2006 [GRAPHIC DESIGNER/PRODUCTION MANAGER]
Posterscope USA_City of Industry, CA [posterscopeusa.com]

SEPT 2003-DEC 2003 [GRAPHIC DESIGNER]
Voler Team Apparel_Grover Beach, CA [voler.com]
EDUCATION:
2000-2002
CSU Fresno_Fresno, CA
B.A. Graphic Design
1997-1999
Cuesta College_San Luis Obispo, CA
AA degree

SOFTWARE:
Illustrator, Photoshop, Indesign, Flash, Fireworks, HTML/CSS, Actionscript, Scaleform, 3dsmax, MS Office, PC/Mac os, Dev Track, Perforce

AWARDS:
Blizzard WOW CD Cover Contest: Finalist
Gizmodo Steampunk Photoshop Contest: First Place
Credits

  • The Saboteur

    The Saboteur
    Pandemic Studios
    Quality Assurance Tester

    Released Dec 8, 2009
  • 007: The Quantum of Solace

    007: Quantum of Solace
    Treyarch
    User Interface Artist

    Released Nov 4, 2008
  • Medal of Honor: Airborne

    Medal of Honor: Airborne
    EA Los Angeles
    Quality Assurance Tester

    Released Sep 4, 2007
  • Command and Conquer 3

    Command & Conquer 3
    EA Los Angeles
    Quality Assurance Tester

    Released Mar 28, 2007
  • Contact Me





    email: steve@cantudesigns.net
    phone: 805.712.0524

     

    Download my resume here and sample sheet here

    I am available in the following California markets:

    Los Angeles County
    Orange County
    San Luis Obispo County


    California